History Of Video Gaming

Interactive Timeline of Video Gaming
Alexander Shafto Douglas

1952 Professor Alexander "Sandy" Shafto Douglas CBE

Professor Alexander "Sandy" Shafto Douglas (born 21 May 1921, died 29 April 2010) was a British professor of computer science, credited with creating the first graphical Computer game OXO (also known as Noughts and Crosses) a tic-tac-toe computer game in 1952 on the EDSAC computer at University of Cambridge.

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OXO Game - Professor Alexander "Sandy" Shafto Douglas CBE

Gameplay of what is considered to be one of the first digital computer games: OXO, a version of Noughts and Crosses for the early EDSAC computer built at the University of Cambridge.

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1954 New Mexico's Los Alamos laboratories

Programmers at New Mexico's Los Alamos laboratories, the birthplace of the atomic bomb, develop the first blackjack program on an IBM-701 computer.

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Alex Bernstein

1957 Alex Bernstein Completes A Chess Program on an IBM-704

Alex Bernstein writes the first complete computer chess program on an IBM-704 computer, designs a program advanced enough to evaluate four half-moves ahead.

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Willy Higinbotham

1958 Willy Higinbotham creates a tennis game on an oscilloscope

Willy Higinbotham creates a tennis game on an oscilloscope and analog computer for public demonstration at Brookhaven National Laboratory in 1958. Although dismantled two years later and largely forgotten, it anticipated later video games such as Pong.

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1958 Tennis For Two - Willy Higinbotham

Way back in 1958, William Higinbotham invented Tennis For Two to liven up visitor day at Brookhaven National Laboratory, his workplace. The game uses an oscilloscope with two control pads. It remained largely unknown until 1981 when a lawyer trying to break Magnavox's patent for video games came across writings talking about the game.

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1959 Mouse in the Maze on MIT's TX-0 computer

Real footage of one of the oldest videogames ever from 1959! Students at MIT create Mouse in the Maze on MIT's TX-0 computer. Users first draw a maze with a light pen, then a mouse navigates the labyrinth searching for cheese. In a revised version, a bibulous mouse seeks out martinis yet still somehow remembers the path it took.

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John Burgeson

1960 John Burgeson IBM begins developing a computer baseball simulation

Computer programmer John Burgeson stays home sick from work at IBM and begins developing a computer baseball simulation. A month later (in January 1961), aided by his brother Paul, John runs this first-known baseball computer program on an IBM 1620 computer.

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1961 The Raytheon Company develops a computer simulation of global Cold War conflict for the U.S. Joint Chiefs of Staff. Although it is sophisticated and even models the benefits of arms control, the simulation proves too complex for users unfamiliar with computers, so Raytheon creates a more accessible analog version called "Grand Strategy".

1961 SpaceWar MIT Students

A Group of MIT Students built this space wars game in 1966 on DEC PDP-1 mini-computer that used vector display. Some call this the first shooting game ever made.

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